| 260 | |
| 261 | |
| 262 | bool cWorldStorage::LoadOneChunk(void) |
| 263 | { |
| 264 | sChunkLoad ToLoad(0, 0, 0, false); |
| 265 | bool ShouldLoad = m_LoadQueue.TryDequeueItem(ToLoad); |
| 266 | if (ShouldLoad && !LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ)) |
| 267 | { |
| 268 | if (ToLoad.m_Generate) |
| 269 | { |
| 270 | // The chunk couldn't be loaded, generate it: |
| 271 | m_World->GetGenerator().QueueGenerateChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ); |
| 272 | } |
| 273 | else |
| 274 | { |
| 275 | // TODO: Notify the world that the load has failed: |
| 276 | // m_World->ChunkLoadFailed(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ); |
| 277 | } |
| 278 | } |
| 279 | return ShouldLoad; |
| 280 | } |
| 281 | |
| 282 | |
| 283 |
nothing calls this directly
no test coverage detected