| 1002 | |
| 1003 | |
| 1004 | void cIncrementalRedstoneSimulator::HandleDaylightSensor(int a_BlockX, int a_BlockY, int a_BlockZ) |
| 1005 | { |
| 1006 | int a_ChunkX, a_ChunkZ; |
| 1007 | cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, a_ChunkX, a_ChunkZ); |
| 1008 | |
| 1009 | if (!m_World.IsChunkLighted(a_ChunkX, a_ChunkZ)) |
| 1010 | { |
| 1011 | m_World.QueueLightChunk(a_ChunkX, a_ChunkZ); |
| 1012 | } |
| 1013 | else |
| 1014 | { |
| 1015 | NIBBLETYPE SkyLight = m_World.GetBlockSkyLight(a_BlockX, a_BlockY + 1, a_BlockZ) - m_World.GetSkyDarkness(); |
| 1016 | if (SkyLight > 8) |
| 1017 | { |
| 1018 | SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_DAYLIGHT_SENSOR); |
| 1019 | } |
| 1020 | } |
| 1021 | } |
| 1022 | |
| 1023 | |
| 1024 |
nothing calls this directly
no test coverage detected