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hub / github.com/cuberite/cuberite / GetFlowingDirection

Method GetFlowingDirection

src/Simulator/FluidSimulator.cpp:121–206  ·  view source on GitHub ↗

TODO Not working very well yet :s

Source from the content-addressed store, hash-verified

119
120// TODO Not working very well yet :s
121Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over)
122{
123 if ((a_Y < 0) || (a_Y >= cChunkDef::Height))
124 {
125 return NONE;
126 }
127 BLOCKTYPE BlockID = m_World.GetBlock(a_X, a_Y, a_Z);
128 if (!IsAllowedBlock(BlockID)) // No Fluid -> No Flowing direction :D
129 {
130 return NONE;
131 }
132
133 /*
134 Disabled because of causing problems and being useless atm
135 char BlockBelow = m_World.GetBlock(a_X, a_Y - 1, a_Z); //If there is nothing or fluid below it -> dominating flow is down :D
136 if (BlockBelow == E_BLOCK_AIR || IsAllowedBlock(BlockBelow))
137 return Y_MINUS;
138 */
139
140 NIBBLETYPE LowestPoint = m_World.GetBlockMeta(a_X, a_Y, a_Z); //Current Block Meta so only lower points will be counted
141 int X = 0, Z = 0; //Lowest Pos will be stored here
142
143 if (IsAllowedBlock(m_World.GetBlock(a_X, a_Y + 1, a_Z)) && a_Over) //check for upper block to flow because this also affects the flowing direction
144 {
145 return GetFlowingDirection(a_X, a_Y + 1, a_Z, false);
146 }
147
148 std::vector< Vector3i * > Points;
149
150 Points.reserve(4); //Already allocate 4 places :D
151
152 //add blocks around the checking pos
153 Points.push_back(new Vector3i(a_X - 1, a_Y, a_Z));
154 Points.push_back(new Vector3i(a_X + 1, a_Y, a_Z));
155 Points.push_back(new Vector3i(a_X, a_Y, a_Z + 1));
156 Points.push_back(new Vector3i(a_X, a_Y, a_Z - 1));
157
158 for (std::vector<Vector3i *>::iterator it = Points.begin(); it < Points.end(); it++)
159 {
160 Vector3i *Pos = (*it);
161 char BlockID = m_World.GetBlock(Pos->x, Pos->y, Pos->z);
162 if(IsAllowedBlock(BlockID))
163 {
164 char Meta = m_World.GetBlockMeta(Pos->x, Pos->y, Pos->z);
165
166 if(Meta > LowestPoint)
167 {
168 LowestPoint = Meta;
169 X = Pos->x;
170 Z = Pos->z;
171 }
172 }else if(BlockID == E_BLOCK_AIR)
173 {
174 LowestPoint = 9; //This always dominates
175 X = Pos->x;
176 Z = Pos->z;
177
178 }

Callers 1

HandlePhysicsMethod · 0.80

Calls 4

beginMethod · 0.80
endMethod · 0.80
GetBlockMethod · 0.45
GetBlockMetaMethod · 0.45

Tested by

no test coverage detected