All these methods assume parent's m_CS is locked
| 107 | |
| 108 | // All these methods assume parent's m_CS is locked |
| 109 | bool HasEmptySlot(void) const {return m_NumSlots < MAX_SLOTS; } |
| 110 | bool IsEmpty (void) const {return m_NumSlots == 0; } |
| 111 | |
| 112 | void AddClient (const cSocket & a_Socket, cCallback * a_Client); // Takes ownership of the socket |