| 386 | |
| 387 | |
| 388 | void cProjectileEntity::SpawnOn(cClientHandle & a_Client) |
| 389 | { |
| 390 | // Default spawning - use the projectile kind to spawn an object: |
| 391 | a_Client.SendSpawnObject(*this, m_ProjectileKind, 12, ANGLE_TO_PROTO(GetYaw()), ANGLE_TO_PROTO(GetPitch())); |
| 392 | a_Client.SendEntityMetadata(*this); |
| 393 | } |
| 394 | |
| 395 | |
| 396 |
nothing calls this directly
no test coverage detected