| 8 | namespace Compiler |
| 9 | { |
| 10 | void ShaderIR::EliminateDeadCode() |
| 11 | { |
| 12 | // mark entry points |
| 13 | auto MarkUsing = [&](String compName, String userWorld) |
| 14 | { |
| 15 | if (auto defs = DefinitionsByComponent.TryGetValue(compName)) |
| 16 | { |
| 17 | if (auto def = defs->TryGetValue(userWorld)) |
| 18 | (*def)->IsEntryPoint = true; |
| 19 | else |
| 20 | { |
| 21 | for (auto & world : Shader->Pipeline->WorldDependency[userWorld]()) |
| 22 | { |
| 23 | if (auto def2 = defs->TryGetValue(world)) |
| 24 | { |
| 25 | (*def2)->IsEntryPoint = true; |
| 26 | break; |
| 27 | } |
| 28 | } |
| 29 | } |
| 30 | } |
| 31 | }; |
| 32 | for (auto & impOp : Shader->Pipeline->SyntaxNode->GetImportOperators()) |
| 33 | for (auto & ref : impOp->Usings) |
| 34 | MarkUsing(ref, impOp->DestWorld.Content); |
| 35 | for (auto & req : Shader->Pipeline->Components) |
| 36 | if (req.Value->IsRequire()) |
| 37 | { |
| 38 | for (auto & impl : req.Value->Implementations) |
| 39 | { |
| 40 | if (impl->Worlds.Count()) |
| 41 | { |
| 42 | for (auto & world : impl->Worlds) |
| 43 | MarkUsing(req.Key, world); |
| 44 | } |
| 45 | else |
| 46 | { |
| 47 | for (auto & world : Shader->Pipeline->Worlds) |
| 48 | MarkUsing(req.Key, world.Key); |
| 49 | } |
| 50 | } |
| 51 | } |
| 52 | for (auto & def : Definitions) |
| 53 | if (def->SyntaxNode->HasSimpleAttribute("FragDepth")) |
| 54 | def->IsEntryPoint = true; |
| 55 | List<ComponentDefinitionIR*> workList; |
| 56 | HashSet<ComponentDefinitionIR*> referencedDefs; |
| 57 | for (auto & def : Definitions) |
| 58 | { |
| 59 | if (def->IsEntryPoint) |
| 60 | { |
| 61 | if (referencedDefs.Add(def.Ptr())) |
| 62 | workList.Add(def.Ptr()); |
| 63 | } |
| 64 | } |
| 65 | for (int i = 0; i < workList.Count(); i++) |
| 66 | { |
| 67 | auto def = workList[i]; |
no test coverage detected