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Method audio_

include/OpcodeBase.hpp:279–282  ·  view source on GitHub ↗

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277 return NOTOK;
278 }
279 static int audio_(CSOUND *csound, void *opcode)
280 {
281 return reinterpret_cast<T *>(opcode)->audio(csound);
282 }
283 /**
284 This is how to compute audio signals for normal opcodes:
285 (1) Zero all frames from 0 up to but not including Offset.

Callers

nothing calls this directly

Calls 1

audioMethod · 0.45

Tested by

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