| 277 | return NOTOK; |
| 278 | } |
| 279 | static int audio_(CSOUND *csound, void *opcode) |
| 280 | { |
| 281 | return reinterpret_cast<T *>(opcode)->audio(csound); |
| 282 | } |
| 283 | /** |
| 284 | This is how to compute audio signals for normal opcodes: |
| 285 | (1) Zero all frames from 0 up to but not including Offset. |