| 157 | return NOTOK; |
| 158 | } |
| 159 | static int audio_(CSOUND *csound, void *opcode) |
| 160 | { |
| 161 | return reinterpret_cast<T *>(opcode)->audio(csound); |
| 162 | } |
| 163 | /** |
| 164 | This is how to compute audio signals for normal opcodes: |
| 165 | (1) Zero all frames from 0 up to but not including Offset. |