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Method audio_

include/OpcodeBase.hpp:159–162  ·  view source on GitHub ↗

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157 return NOTOK;
158 }
159 static int audio_(CSOUND *csound, void *opcode)
160 {
161 return reinterpret_cast<T *>(opcode)->audio(csound);
162 }
163 /**
164 This is how to compute audio signals for normal opcodes:
165 (1) Zero all frames from 0 up to but not including Offset.

Callers

nothing calls this directly

Calls 1

audioMethod · 0.45

Tested by

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