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hub / github.com/crownengine/crown / destroy_unit

Method destroy_unit

src/world/world.cpp:284–297  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

282}
283
284void World::destroy_unit(UnitId unit)
285{
286 Array<UnitId> unit_lookup(default_scratch_allocator());
287
288 collect_units(&unit_lookup, _scene_graph, unit);
289 script_world::unspawned(*_script_world, array::begin(unit_lookup), array::size(unit_lookup));
290
291 for (u32 i = 0; i < array::size(unit_lookup); ++i) {
292 _unit_manager->destroy(unit_lookup[i]);
293 post_unit_destroyed_event(unit_lookup[i]);
294 }
295
296 remove_dead_units();
297}
298
299u32 World::num_units() const
300{

Callers 1

load_apiFunction · 0.80

Calls 5

collect_unitsFunction · 0.85
unspawnedFunction · 0.85
beginFunction · 0.50
sizeFunction · 0.50
destroyMethod · 0.45

Tested by

no test coverage detected