| 58 | } |
| 59 | |
| 60 | void *ShaderManager::load(File &file, Allocator &a) |
| 61 | { |
| 62 | BinaryReader br(file); |
| 63 | u32 version; |
| 64 | br.read(version); |
| 65 | CE_ASSERT(version == RESOURCE_HEADER(RESOURCE_VERSION_SHADER), "Wrong version"); |
| 66 | |
| 67 | u32 num; |
| 68 | br.read(num); |
| 69 | |
| 70 | ShaderResource *sr = CE_NEW(a, ShaderResource)(a); |
| 71 | array::resize(sr->_data, num); |
| 72 | |
| 73 | for (u32 i = 0; i < num; ++i) { |
| 74 | br.read(sr->_data[i].name._id); |
| 75 | br.read(sr->_data[i].state); |
| 76 | br.read(sr->_data[i].stencil_front); |
| 77 | br.read(sr->_data[i].stencil_back); |
| 78 | |
| 79 | u32 num_samplers; |
| 80 | br.read(num_samplers); |
| 81 | CE_ENSURE(num_samplers <= countof(sr->_data[i].samplers)); |
| 82 | sr->_data[i].num_samplers = num_samplers; |
| 83 | |
| 84 | for (u32 s = 0; s < num_samplers; ++s) { |
| 85 | ShaderResource::Sampler &sampler = sr->_data[i].samplers[s]; |
| 86 | br.read(sampler.name); |
| 87 | br.read(sampler.state); |
| 88 | br.read(sampler.stage); |
| 89 | } |
| 90 | |
| 91 | u32 num_codes; |
| 92 | br.read(num_codes); |
| 93 | CE_ENSURE(num_codes > 0 && num_codes <= countof(sr->_data[i].codes)); |
| 94 | sr->_data[i].num_codes = num_codes; |
| 95 | |
| 96 | for (u32 c = 0; c < num_codes; ++c) { |
| 97 | ShaderResource::Code &code = sr->_data[i].codes[c]; |
| 98 | |
| 99 | br.read(code.backend); |
| 100 | CE_ENSURE(code.backend < ShaderBackend::COUNT); |
| 101 | |
| 102 | br.read(code.vs_size); |
| 103 | CE_ENSURE(code.vs_size > 0); |
| 104 | code.vs_data = (u8 *)a.allocate(code.vs_size); |
| 105 | br.read(code.vs_data, code.vs_size); |
| 106 | |
| 107 | br.read(code.fs_size); |
| 108 | CE_ENSURE(code.fs_size > 0); |
| 109 | code.fs_data = (u8 *)a.allocate(code.fs_size); |
| 110 | br.read(code.fs_data, code.fs_size); |
| 111 | } |
| 112 | } |
| 113 | |
| 114 | return sr; |
| 115 | } |
| 116 | |
| 117 | void ShaderManager::online(StringId64 id, ResourceManager &rm) |