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hub / github.com/crownengine/crown / mesh_set_geometry

Method mesh_set_geometry

src/world/render_world.cpp:294–299  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

292}
293
294void RenderWorld::mesh_set_geometry(MeshId mesh, StringId64 mesh_resource, StringId32 geometry)
295{
296 const u32 mesh_i = _mesh_manager.index(mesh);
297 const MeshResource *mr = (MeshResource *)_resource_manager->get(RESOURCE_TYPE_MESH, mesh_resource);
298 _mesh_manager.set_geometry(mesh_i, mr, geometry);
299}
300
301void RenderWorld::mesh_set_skeleton(MeshId mesh, const AnimationSkeletonInstance *bones)
302{

Callers 1

load_apiFunction · 0.80

Calls 3

set_geometryMethod · 0.80
indexMethod · 0.45
getMethod · 0.45

Tested by

no test coverage detected