| 292 | } |
| 293 | |
| 294 | void RenderWorld::mesh_set_geometry(MeshId mesh, StringId64 mesh_resource, StringId32 geometry) |
| 295 | { |
| 296 | const u32 mesh_i = _mesh_manager.index(mesh); |
| 297 | const MeshResource *mr = (MeshResource *)_resource_manager->get(RESOURCE_TYPE_MESH, mesh_resource); |
| 298 | _mesh_manager.set_geometry(mesh_i, mr, geometry); |
| 299 | } |
| 300 | |
| 301 | void RenderWorld::mesh_set_skeleton(MeshId mesh, const AnimationSkeletonInstance *bones) |
| 302 | { |
no test coverage detected