| 309 | } |
| 310 | |
| 311 | Material *RenderWorld::mesh_material(MeshId mesh) |
| 312 | { |
| 313 | const u32 mesh_i = _mesh_manager.index(mesh); |
| 314 | return _mesh_manager._data.material[mesh_i]; |
| 315 | } |
| 316 | |
| 317 | void RenderWorld::mesh_set_material(MeshId mesh, StringId64 id) |
| 318 | { |