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hub / github.com/crownengine/crown / load

Function load

src/resource/shader_resource.cpp:53–56  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

51namespace shader_resource_internal
52{
53 void *load(File &file, Allocator &a)
54 {
55 return device()->_shader_manager->load(file, a);
56 }
57
58 void online(StringId64 id, ResourceManager &rm)
59 {

Callers

nothing calls this directly

Calls 2

deviceFunction · 0.85
loadMethod · 0.45

Tested by

no test coverage detected