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/
github.com/crownengine/crown
/ load
Function
load
src/resource/shader_resource.cpp:53–56 ·
view source on GitHub ↗
Source
from the content-addressed store, hash-verified
51
namespace shader_resource_internal
52
{
53
void *load(File &file, Allocator &a)
54
{
55
return device()->_shader_manager->load(file, a);
56
}
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58
void online(StringId64 id, ResourceManager &rm)
59
{
Callers
nothing calls this directly
Calls
2
device
Function · 0.85
load
Method · 0.45
Tested by
no test coverage detected