| 36 | |
| 37 | #if CROWN_PLATFORM_EMSCRIPTEN |
| 38 | static void html5_save_game_init(const char *save_dir) |
| 39 | { |
| 40 | // code-format off |
| 41 | MAIN_THREAD_EM_ASM({ |
| 42 | var saveDir = UTF8ToString($0); |
| 43 | if (saveDir.charAt(0) != "/") |
| 44 | saveDir = "/" + saveDir; |
| 45 | |
| 46 | Module.CrownSaveGame = Module.CrownSaveGame || {}; |
| 47 | var state = Module.CrownSaveGame; |
| 48 | |
| 49 | if (state.mountDir == saveDir && state.ready) |
| 50 | return; |
| 51 | |
| 52 | state.mountDir = saveDir; |
| 53 | state.ready = 0; |
| 54 | state.error = 0; |
| 55 | state.syncing = 0; |
| 56 | state.syncError = 0; |
| 57 | |
| 58 | function mkdirTree(dir) |
| 59 | { |
| 60 | var path = ""; |
| 61 | var parts = dir.split("/"); |
| 62 | for (var ii = 0; ii < parts.length; ++ii) { |
| 63 | if (!parts[ii]) |
| 64 | continue; |
| 65 | path += "/" + parts[ii]; |
| 66 | try { |
| 67 | FS.mkdir(path); |
| 68 | } catch (err) { |
| 69 | } |
| 70 | } |
| 71 | } |
| 72 | |
| 73 | try { |
| 74 | mkdirTree(saveDir); |
| 75 | FS.mount(IDBFS, {}, saveDir); |
| 76 | FS.syncfs(true, function(err) |
| 77 | { |
| 78 | state.error = err ? 1 : 0; |
| 79 | state.ready = 1; |
| 80 | }); |
| 81 | } catch (err) { |
| 82 | console.error(err); |
| 83 | state.error = 1; |
| 84 | state.ready = 1; |
| 85 | } |
| 86 | } |
| 87 | , save_dir |
| 88 | ); |
| 89 | // code-format on |
| 90 | } |
| 91 | |
| 92 | static bool html5_save_game_ready() |
| 93 | { |