| 52 | }; |
| 53 | |
| 54 | static void draw_string(DebugLine &dl, const char *str, float x, float y) |
| 55 | { |
| 56 | u8 table[256] = {0}; |
| 57 | // HGFEDCBA |
| 58 | table[' '] = 0b00000000; |
| 59 | table['0'] = 0b00111111; |
| 60 | table['1'] = 0b00000011; |
| 61 | table['2'] = 0b01101101; |
| 62 | table['3'] = 0b01100111; |
| 63 | table['4'] = 0b01010011; |
| 64 | table['5'] = 0b01110110; |
| 65 | table['6'] = 0b01111110; |
| 66 | table['7'] = 0b00100011; |
| 67 | table['8'] = 0b01111111; |
| 68 | table['9'] = 0b01110111; |
| 69 | table['.'] = 0b10000000; |
| 70 | table['-'] = 0b01000000; |
| 71 | table['a'] = 0b01111011; |
| 72 | table['b'] = 0b01011110; |
| 73 | table['c'] = 0b00111100; |
| 74 | table['d'] = 0b01001111; |
| 75 | table['e'] = 0b01111100; |
| 76 | table['f'] = 0b01111000; |
| 77 | table['A'] = table['a']; |
| 78 | table['B'] = table['b']; |
| 79 | table['C'] = table['c']; |
| 80 | table['D'] = table['d']; |
| 81 | table['E'] = table['e']; |
| 82 | table['F'] = table['f']; |
| 83 | |
| 84 | Vector3 advance; |
| 85 | advance.x = x; |
| 86 | advance.y = y; |
| 87 | advance.z = 0.0f; |
| 88 | for (const char *ch = str; *ch; ++ch) { |
| 89 | for (int i = 0; i < 8; ++i) { |
| 90 | if ((table[(int)*ch] & (1 << i)) != 0) |
| 91 | dl.add_line((32.0f * segments[i][0]) + advance, (32.0f * segments[i][1]) + advance, COLOR4_YELLOW); |
| 92 | } |
| 93 | float x_adv = 32.0f*SEGMENTS_ASPECT_RATIO; |
| 94 | advance.x += *ch != '.' ? x_adv*1.2f : x_adv*0.2f; |
| 95 | } |
| 96 | } |
| 97 | |
| 98 | struct ColorInfo |
| 99 | { |