| 73 | } |
| 74 | |
| 75 | void CWeather::Draw(int x, int y) |
| 76 | { |
| 77 | ScopedPerfMarker(__FUNCTION__); |
| 78 | bool removeEffects = false; |
| 79 | |
| 80 | if (Timer < g_Ticks) |
| 81 | { |
| 82 | //if (CurrentCount) Reset(); |
| 83 | if (CurrentCount == 0u) |
| 84 | { |
| 85 | return; |
| 86 | } |
| 87 | |
| 88 | removeEffects = true; |
| 89 | } |
| 90 | else if (Type == 0xFF || Type == 0xFE) |
| 91 | { |
| 92 | return; |
| 93 | } |
| 94 | |
| 95 | uint32_t passed = g_Ticks - LastTick; |
| 96 | |
| 97 | if (passed > 7000) // если времени слишком много прошло со старой симуляции |
| 98 | { |
| 99 | LastTick = g_Ticks; |
| 100 | passed = 25; |
| 101 | } |
| 102 | |
| 103 | bool windChanged = false; |
| 104 | |
| 105 | if (WindTimer < g_Ticks) |
| 106 | { |
| 107 | if (WindTimer == 0u) |
| 108 | { |
| 109 | windChanged = true; //Для установки стартовых значений снежинок |
| 110 | } |
| 111 | |
| 112 | WindTimer = g_Ticks + (RandomIntMinMax(7, 13) * 1000); |
| 113 | |
| 114 | char lastWind = Wind; |
| 115 | |
| 116 | Wind = RandomInt(4); |
| 117 | |
| 118 | if (RandomInt(2) != 0) |
| 119 | { |
| 120 | Wind *= (-1); |
| 121 | } |
| 122 | |
| 123 | if (Wind < 0 && lastWind > 0) |
| 124 | { |
| 125 | Wind = 0; |
| 126 | } |
| 127 | else if (Wind > 0 && lastWind < 0) |
| 128 | { |
| 129 | Wind = 0; |
| 130 | } |
| 131 | |
| 132 | if (lastWind != Wind) |
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no test coverage detected