| 476 | } |
| 477 | |
| 478 | void CGameConsole::SetConsoleTypePrefix(GAME_CONSOLE_TEXT_TYPE type) |
| 479 | { |
| 480 | const wstr_t prefix = wstr_from(s_ConsolePrefix[type]); |
| 481 | switch (type) |
| 482 | { |
| 483 | case GCTT_YELL: |
| 484 | case GCTT_WHISPER: |
| 485 | case GCTT_EMOTE: |
| 486 | case GCTT_C: |
| 487 | case GCTT_BROADCAST: |
| 488 | case GCTT_PARTY: |
| 489 | { |
| 490 | auto str = prefix + g_GameConsole.GetTextW(); |
| 491 | g_GameConsole.SetTextW(str); |
| 492 | break; |
| 493 | } |
| 494 | default: |
| 495 | break; |
| 496 | } |
| 497 | } |
| 498 | |
| 499 | const char *CGameConsole::GetConsoleTypePrefix(GAME_CONSOLE_TEXT_TYPE type) |
| 500 | { |