| 44 | } |
| 45 | |
| 46 | void CServerScreen::ProcessSmoothAction(uint8_t action) |
| 47 | { |
| 48 | if (action == 0xFF) |
| 49 | { |
| 50 | action = SmoothScreenAction; |
| 51 | } |
| 52 | |
| 53 | if (action == ID_SMOOTH_SS_SELECT_SERVER) |
| 54 | { |
| 55 | g_Game.ServerSelection(SelectionServerTempValue); |
| 56 | } |
| 57 | else if (action == ID_SMOOTH_SS_QUIT) |
| 58 | { |
| 59 | g_GameWindow.Destroy(); |
| 60 | } |
| 61 | else if (action == ID_SMOOTH_SS_GO_SCREEN_MAIN) |
| 62 | { |
| 63 | g_Game.Disconnect(); |
| 64 | g_Game.InitScreen(GS_MAIN); |
| 65 | } |
| 66 | } |
nothing calls this directly
no test coverage detected