| 711 | } |
| 712 | |
| 713 | void CConfigManager::SetReduceFPSUnactiveWindow(bool val) |
| 714 | { |
| 715 | if (this == &g_ConfigManager) |
| 716 | { |
| 717 | if (val) |
| 718 | { |
| 719 | g_FrameDelay[WINDOW_INACTIVE] = FRAME_DELAY_INACTIVE_WINDOW; |
| 720 | } |
| 721 | else |
| 722 | { |
| 723 | g_FrameDelay[WINDOW_INACTIVE] = g_FrameDelay[WINDOW_ACTIVE]; |
| 724 | } |
| 725 | g_GameWindow.SetRenderTimerDelay(g_FrameDelay[g_GameWindow.IsActive()]); |
| 726 | } |
| 727 | |
| 728 | m_ReduceFPSUnactiveWindow = val; |
| 729 | } |
| 730 | |
| 731 | void CConfigManager::SetConsoleNeedEnter(bool val) |
| 732 | { |
no test coverage detected