| 570 | } |
| 571 | |
| 572 | void CConfigManager::SetClientFPS(int val) |
| 573 | { |
| 574 | m_ClientFPS = val; |
| 575 | if (this == &g_ConfigManager) |
| 576 | { |
| 577 | if (m_ClientFPS < MIN_FPS_LIMIT) |
| 578 | { |
| 579 | m_ClientFPS = MIN_FPS_LIMIT; |
| 580 | } |
| 581 | else if (m_ClientFPS > MAX_FPS_LIMIT) |
| 582 | { |
| 583 | m_ClientFPS = MAX_FPS_LIMIT; |
| 584 | } |
| 585 | |
| 586 | if (m_ClientFPS == MIN_FPS_LIMIT) |
| 587 | { |
| 588 | g_FrameDelay[WINDOW_ACTIVE] = 80; |
| 589 | } |
| 590 | else |
| 591 | { |
| 592 | g_FrameDelay[WINDOW_ACTIVE] = 1000 / m_ClientFPS; |
| 593 | } |
| 594 | |
| 595 | if (!m_ReduceFPSUnactiveWindow) |
| 596 | { |
| 597 | g_FrameDelay[WINDOW_INACTIVE] = g_FrameDelay[WINDOW_ACTIVE]; |
| 598 | } |
| 599 | g_GameWindow.SetRenderTimerDelay(g_FrameDelay[g_GameWindow.IsActive()]); |
| 600 | } |
| 601 | } |
| 602 | |
| 603 | void CConfigManager::SetUseScaling(bool val) |
| 604 | { |
no test coverage detected