| 134 | } |
| 135 | |
| 136 | void CGameWindow::OnLeftMouseButtonUp() |
| 137 | { |
| 138 | if (g_CurrentScreen != nullptr && g_ScreenEffectManager.Mode == SEM_NONE) |
| 139 | { |
| 140 | if (g_Target.MultiGraphic == 0) |
| 141 | { |
| 142 | g_CurrentScreen->SelectObject(); |
| 143 | } |
| 144 | //if ((g_SelectedObject.Object() != nullptr && g_SelectedObject.Object() == g_PressedObject.LeftObject && g_SelectedObject.Serial) || g_GameState >= GS_GAME) |
| 145 | if ((g_SelectedObject.Object != nullptr && (g_SelectedObject.Serial != 0u)) || |
| 146 | g_GameState >= GS_GAME) |
| 147 | { |
| 148 | g_CurrentScreen->OnLeftMouseButtonUp(); |
| 149 | if (g_MovingFromMouse && g_PressedObject.LeftGump == nullptr) |
| 150 | { |
| 151 | g_AutoMoving = true; |
| 152 | } |
| 153 | } |
| 154 | |
| 155 | if (g_PressedObject.LeftObject != nullptr && g_PressedObject.LeftObject->IsGUI() && |
| 156 | ((CBaseGUI *)g_PressedObject.LeftObject)->Type == GOT_COMBOBOX && |
| 157 | g_PressedObject.LeftGump != nullptr) |
| 158 | { |
| 159 | g_PressedObject.LeftGump->WantRedraw = true; |
| 160 | } |
| 161 | |
| 162 | g_PressedObject.ClearLeft(); |
| 163 | } |
| 164 | } |
| 165 | |
| 166 | bool CGameWindow::OnLeftMouseButtonDoubleClick() |
| 167 | { |
nothing calls this directly
no test coverage detected