| 117 | } |
| 118 | |
| 119 | void CGameWindow::OnLeftMouseButtonDown() |
| 120 | { |
| 121 | if (g_CurrentScreen != nullptr && g_ScreenEffectManager.Mode == SEM_NONE) |
| 122 | { |
| 123 | g_GeneratedMouseDown = false; |
| 124 | if (g_Target.MultiGraphic == 0) |
| 125 | { |
| 126 | g_CurrentScreen->SelectObject(); |
| 127 | } |
| 128 | g_PressedObject.InitLeft(g_SelectedObject); |
| 129 | if (g_SelectedObject.Object != nullptr || g_GameState == GS_GAME) |
| 130 | { |
| 131 | g_CurrentScreen->OnLeftMouseButtonDown(); |
| 132 | } |
| 133 | } |
| 134 | } |
| 135 | |
| 136 | void CGameWindow::OnLeftMouseButtonUp() |
| 137 | { |
no test coverage detected