| 359 | } |
| 360 | |
| 361 | void CGameWindow::OnKeyDown(const KeyEvent &ev) |
| 362 | { |
| 363 | if (PLUGIN_EVENT(UOMSG_INPUT_KEYDOWN, &ev)) |
| 364 | { |
| 365 | return; |
| 366 | } |
| 367 | |
| 368 | const auto key = EvKey(ev); |
| 369 | const bool acceptKey = true; |
| 370 | if (acceptKey && g_CurrentScreen != nullptr && g_ScreenEffectManager.Mode == SEM_NONE) |
| 371 | { |
| 372 | #if __APPLE__ |
| 373 | #define CMD_KEY g_CmdPressed |
| 374 | #else |
| 375 | #define CMD_KEY g_CtrlPressed |
| 376 | #endif |
| 377 | if (CMD_KEY && key == SDLK_v && g_EntryPointer != nullptr) |
| 378 | { |
| 379 | if (g_GameState == GS_MAIN) |
| 380 | { |
| 381 | g_MainScreen.Paste(); |
| 382 | } |
| 383 | else |
| 384 | { |
| 385 | g_EntryPointer->Paste(); |
| 386 | } |
| 387 | } |
| 388 | |
| 389 | g_CurrentScreen->OnKeyDown(ev); |
| 390 | } |
| 391 | } |
| 392 | |
| 393 | void CGameWindow::OnKeyUp(const KeyEvent &ev) |
| 394 | { |