| 1035 | } |
| 1036 | |
| 1037 | void CGameWorld::UpdatePlayer( |
| 1038 | uint32_t serial, |
| 1039 | uint16_t graphic, |
| 1040 | uint8_t graphicIncrement, |
| 1041 | uint16_t color, |
| 1042 | uint8_t flags, |
| 1043 | int x, |
| 1044 | int y, |
| 1045 | uint16_t serverID, |
| 1046 | uint8_t direction, |
| 1047 | char z) |
| 1048 | { |
| 1049 | if (serial == g_PlayerSerial) |
| 1050 | { |
| 1051 | g_Player->CloseBank(); |
| 1052 | |
| 1053 | g_Walker.WalkingFailed = false; |
| 1054 | |
| 1055 | g_Player->SetX(x); |
| 1056 | g_Player->SetY(y); |
| 1057 | g_Player->SetZ(z); |
| 1058 | |
| 1059 | g_RemoveRangeXY.X = x; |
| 1060 | g_RemoveRangeXY.Y = y; |
| 1061 | |
| 1062 | UOI_PLAYER_XYZ_DATA xyzData = { g_RemoveRangeXY.X, g_RemoveRangeXY.Y, 0 }; |
| 1063 | PLUGIN_EVENT(UOMSG_UPDATE_REMOVE_POS, &xyzData); |
| 1064 | |
| 1065 | g_GameScreen.UpdateDrawPos = true; |
| 1066 | |
| 1067 | const bool oldDead = g_Player->IsDead(); |
| 1068 | uint16_t oldGraphic = g_Player->Graphic; |
| 1069 | |
| 1070 | g_Player->Graphic = graphic; |
| 1071 | g_Player->OnGraphicChange(); |
| 1072 | |
| 1073 | g_Player->Direction = direction; |
| 1074 | g_Player->Color = g_ColorManager.FixColor(color); |
| 1075 | |
| 1076 | //UpdatePlayerCoordinates(x, y, z, serverID); |
| 1077 | |
| 1078 | g_Player->SetFlags(flags); |
| 1079 | |
| 1080 | g_Walker.DenyWalk(-1, -1, -1, -1); |
| 1081 | g_Weather.Reset(); |
| 1082 | |
| 1083 | if ((oldGraphic != 0u) && oldGraphic != g_Player->Graphic) |
| 1084 | { |
| 1085 | if (g_Player->IsDead()) |
| 1086 | { |
| 1087 | g_Target.Reset(); |
| 1088 | } |
| 1089 | } |
| 1090 | |
| 1091 | if (oldDead != g_Player->IsDead()) |
| 1092 | { |
| 1093 | if (g_Player->IsDead()) |
| 1094 | { |
no test coverage detected