| 46 | } |
| 47 | |
| 48 | void CPlayer::UpdateAbilities() |
| 49 | { |
| 50 | uint16_t equippedGraphic = 0; |
| 51 | |
| 52 | CGameItem *layerObject = FindLayer(OL_1_HAND); |
| 53 | |
| 54 | if (layerObject != nullptr) |
| 55 | { |
| 56 | equippedGraphic = layerObject->Graphic; |
| 57 | } |
| 58 | else |
| 59 | { |
| 60 | layerObject = FindLayer(OL_2_HAND); |
| 61 | |
| 62 | if (layerObject != nullptr) |
| 63 | { |
| 64 | equippedGraphic = layerObject->Graphic; |
| 65 | } |
| 66 | } |
| 67 | |
| 68 | g_Ability[0] = 0xFF; |
| 69 | g_Ability[1] = 0xFF; |
| 70 | |
| 71 | if (equippedGraphic != 0u) |
| 72 | { |
| 73 | uint16_t graphics[2] = { equippedGraphic, 0 }; |
| 74 | uint16_t imageID = layerObject->GetStaticData()->AnimID; |
| 75 | int count = 1; |
| 76 | |
| 77 | uint16_t testGraphic = equippedGraphic - 1; |
| 78 | |
| 79 | if (g_Data.m_Static[testGraphic].AnimID == imageID) |
| 80 | { |
| 81 | graphics[1] = testGraphic; |
| 82 | count = 2; |
| 83 | } |
| 84 | else |
| 85 | { |
| 86 | testGraphic = equippedGraphic + 1; |
| 87 | |
| 88 | if (g_Data.m_Static[testGraphic].AnimID == imageID) |
| 89 | { |
| 90 | graphics[1] = testGraphic; |
| 91 | count = 2; |
| 92 | } |
| 93 | } |
| 94 | |
| 95 | for (int i = 0; i < count; i++) |
| 96 | { |
| 97 | switch (graphics[i]) |
| 98 | { |
| 99 | case 0x0901: // Gargish Cyclone |
| 100 | g_Ability[0] = AT_MOVING_SHOT; |
| 101 | g_Ability[1] = AT_INFUSED_THROW; |
| 102 | break; |
| 103 | case 0x0902: // Gargish Dagger |
| 104 | g_Ability[0] = AT_INFECTING; |
| 105 | g_Ability[1] = AT_SHADOW_STRIKE; |
no test coverage detected