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Method Hidden

src/GameObjects/GameObject.h:130–130  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

128 bool Locked() { return (!(m_Flags & 0x20) && m_TiledataPtr->Weight > 90); }
129 bool InWarMode() { return (m_Flags & 0x40) != 0; }
130 bool Hidden() { return (m_Flags & 0x80) != 0; }
131
132 bool Caller();
133 virtual bool IsHuman() const { return false; }

Callers 3

ProcessFootstepsSoundMethod · 0.80
DrawCharacterMethod · 0.80
DrawCorpseMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected