| 168 | } |
| 169 | |
| 170 | void CGameObject::SelectObjectHandlesTexture() |
| 171 | { |
| 172 | if (m_TextureObjectHandles.Texture != 0) |
| 173 | { |
| 174 | int x = DrawX - g_ObjectHandlesWidthOffset; |
| 175 | int y = DrawY; |
| 176 | |
| 177 | if (NPC) |
| 178 | { |
| 179 | CGameCharacter *gc = (CGameCharacter *)this; |
| 180 | const AnimationState anim = { this->GetGraphicForAnimation(), 0, 0 }; |
| 181 | const auto dims = g_AnimationManager.GetAnimationDimensions( |
| 182 | this->AnimIndex, anim, this->IsMounted(), this->IsCorpse()); |
| 183 | x += gc->OffsetX; |
| 184 | y += gc->OffsetY - (gc->OffsetZ + dims.Height + dims.CenterY + s_objectHandleOffsetY); |
| 185 | } |
| 186 | else if (IsCorpse()) |
| 187 | { |
| 188 | x += 20; |
| 189 | y -= g_Game.GetStaticArtDimension(Graphic).Height + s_bodyHandleOffsetY; |
| 190 | } |
| 191 | else |
| 192 | { |
| 193 | y -= g_Game.GetStaticArtDimension(Graphic).Height; |
| 194 | } |
| 195 | |
| 196 | x = g_MouseManager.Position.X - x; |
| 197 | y = g_MouseManager.Position.Y - y; |
| 198 | |
| 199 | if (x < 0 || x >= g_ObjectHandlesWidth || y < 0 || y >= g_ObjectHandlesHeight) |
| 200 | { |
| 201 | return; |
| 202 | } |
| 203 | |
| 204 | if (g_ObjectHandlesBackgroundPixels[(y * g_ObjectHandlesWidth) + x] != 0) |
| 205 | { |
| 206 | g_SelectedObject.Init(this); |
| 207 | g_SelectedGameObjectHandle = Serial; |
| 208 | } |
| 209 | } |
| 210 | } |
| 211 | |
| 212 | void CGameObject::GenerateObjectHandlesTexture(wstr_t text) |
| 213 | { |
no test coverage detected