| 492 | } |
| 493 | |
| 494 | void CGameObject::RemoveEffect(CGameEffect *effect) |
| 495 | { |
| 496 | if (effect->m_Prev == nullptr) |
| 497 | { |
| 498 | m_Effects = (CGameEffect *)effect->m_Next; |
| 499 | if (m_Effects != nullptr) |
| 500 | { |
| 501 | m_Effects->m_Prev = nullptr; |
| 502 | } |
| 503 | } |
| 504 | else |
| 505 | { |
| 506 | effect->m_Prev->m_Next = effect->m_Next; |
| 507 | if (effect->m_Next != nullptr) |
| 508 | { |
| 509 | effect->m_Next->m_Prev = effect->m_Prev; |
| 510 | } |
| 511 | } |
| 512 | |
| 513 | effect->m_Next = nullptr; |
| 514 | effect->m_Prev = nullptr; |
| 515 | delete effect; |
| 516 | } |
| 517 | |
| 518 | void CGameObject::AddObject(CGameObject *obj) |
| 519 | { |