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Method AddMulti

src/GameObjects/GameItem.cpp:709–727  ·  view source on GitHub ↗

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707}
708
709CMultiObject *CGameItem::AddMulti(
710 uint16_t graphic, uint16_t color, char x, char y, char z, bool isCustomHouseMulti)
711{
712 CMultiObject *mo = nullptr;
713
714 if (isCustomHouseMulti)
715 {
716 mo = new CCustomHouseMultiObject(graphic, color, GetX() + x, GetY() + y, z, 1);
717 }
718 else
719 {
720 mo = new CMultiObject(graphic, GetX() + x, GetY() + y, z, 1);
721 }
722
723 g_MapManager.AddRender(mo);
724 AddMultiObject(mo);
725
726 return mo;
727}
728
729void CGameItem::LoadMulti(bool dropAlpha)
730{

Callers 3

OnTargetWorldMethod · 0.80
PasteMethod · 0.80

Calls 1

AddRenderMethod · 0.45

Tested by

no test coverage detected