| 380 | } |
| 381 | |
| 382 | void CGameCharacter::Select(int x, int y) |
| 383 | { |
| 384 | if (g_AnimationManager.CharacterPixelsInXY(this, x, y)) |
| 385 | { |
| 386 | g_SelectedObject.Init(this); |
| 387 | } |
| 388 | } |
| 389 | |
| 390 | void CGameCharacter::OnGraphicChange(int direction) |
| 391 | { |
nothing calls this directly
no test coverage detected