| 866 | } |
| 867 | |
| 868 | void CGame::LoadAutoLoginNames() |
| 869 | { |
| 870 | TextFileParser file(g_App.UOFilesPath("autologinnames.cfg"), "", "#;", ""); |
| 871 | |
| 872 | auto names = g_PacketManager.AutoLoginNames + "|"; |
| 873 | |
| 874 | while (!file.IsEOF()) |
| 875 | { |
| 876 | auto strings = file.ReadTokens(false); |
| 877 | |
| 878 | if (static_cast<unsigned int>(!strings.empty()) != 0u) |
| 879 | { |
| 880 | names += strings[0] + "|"; |
| 881 | } |
| 882 | } |
| 883 | |
| 884 | g_PacketManager.AutoLoginNames = names; |
| 885 | } |
| 886 | |
| 887 | void CGame::ProcessDelayedClicks() |
| 888 | { |
nothing calls this directly
no test coverage detected