| 313 | } |
| 314 | |
| 315 | bool RenderState_SetColorMask(RenderState *state, ColorMask mask, bool forced) |
| 316 | { |
| 317 | if (forced || state->colorMask != mask) |
| 318 | { |
| 319 | state->colorMask = mask; |
| 320 | glColorMask( |
| 321 | mask & ColorMask::ColorMask_Red ? GL_TRUE : GL_FALSE, |
| 322 | mask & ColorMask::ColorMask_Green ? GL_TRUE : GL_FALSE, |
| 323 | mask & ColorMask::ColorMask_Blue ? GL_TRUE : GL_FALSE, |
| 324 | mask & ColorMask::ColorMask_Alpha ? GL_TRUE : GL_FALSE); |
| 325 | return true; |
| 326 | } |
| 327 | |
| 328 | return false; |
| 329 | } |
| 330 | |
| 331 | bool RenderState_SetColor(RenderState *state, float4 color, bool forced) |
| 332 | { |
no outgoing calls
no test coverage detected