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hub / github.com/crosire/reshade / set_uniform_value_uint

Method set_uniform_value_uint

source/runtime_api.cpp:411–418  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

409 set_uniform_value(*variable, values, count, array_index);
410}
411void reshade::runtime::set_uniform_value_uint(api::effect_uniform_variable handle, const uint32_t *values, size_t count, size_t array_index)
412{
413 const auto variable = reinterpret_cast<uniform *>(handle.handle);
414 if (variable == nullptr)
415 return;
416
417 set_uniform_value(*variable, values, count, array_index);
418}
419
420void reshade::runtime::enumerate_texture_variables(const char *effect_name_in, void(*callback)(effect_runtime *runtime, api::effect_texture_variable variable, void *user_data), void *user_data)
421{

Callers 2

draw_history_windowFunction · 0.45

Calls 1

set_uniform_valueFunction · 0.85

Tested by

no test coverage detected