| 676 | assert(false); |
| 677 | } |
| 678 | void reshade::d3d12::command_list_impl::dispatch_rays(api::resource raygen, uint64_t raygen_offset, uint64_t raygen_size, api::resource miss, uint64_t miss_offset, uint64_t miss_size, uint64_t miss_stride, api::resource hit_group, uint64_t hit_group_offset, uint64_t hit_group_size, uint64_t hit_group_stride, api::resource callable, uint64_t callable_offset, uint64_t callable_size, uint64_t callable_stride, uint32_t width, uint32_t height, uint32_t depth) |
| 679 | { |
| 680 | _has_commands = true; |
| 681 | |
| 682 | if (_supports_ray_tracing) |
| 683 | { |
| 684 | D3D12_DISPATCH_RAYS_DESC desc; |
| 685 | desc.RayGenerationShaderRecord.StartAddress = _device_impl->get_resource_gpu_address(raygen) + raygen_offset; |
| 686 | desc.RayGenerationShaderRecord.SizeInBytes = raygen_size; |
| 687 | desc.MissShaderTable.StartAddress = _device_impl->get_resource_gpu_address(miss) + miss_offset; |
| 688 | desc.MissShaderTable.SizeInBytes = miss_size; |
| 689 | desc.MissShaderTable.StrideInBytes = miss_stride; |
| 690 | desc.HitGroupTable.StartAddress = _device_impl->get_resource_gpu_address(hit_group) + hit_group_offset; |
| 691 | desc.HitGroupTable.SizeInBytes = hit_group_size; |
| 692 | desc.HitGroupTable.StrideInBytes = hit_group_stride; |
| 693 | desc.CallableShaderTable.StartAddress = _device_impl->get_resource_gpu_address(callable) + callable_offset; |
| 694 | desc.CallableShaderTable.SizeInBytes = callable_size; |
| 695 | desc.CallableShaderTable.StrideInBytes = callable_stride; |
| 696 | desc.Width = width; |
| 697 | desc.Height = height; |
| 698 | desc.Depth = depth; |
| 699 | |
| 700 | static_cast<ID3D12GraphicsCommandList4 *>(_orig)->DispatchRays(&desc); |
| 701 | } |
| 702 | else |
| 703 | { |
| 704 | assert(false); |
| 705 | } |
| 706 | } |
| 707 | void reshade::d3d12::command_list_impl::draw_or_dispatch_indirect(api::indirect_command, api::resource, uint64_t, uint32_t, uint32_t) |
| 708 | { |
| 709 | assert(false); |
nothing calls this directly
no test coverage detected