| 660 | _orig->DrawIndexedInstanced(index_count, instance_count, first_index, vertex_offset, first_instance); |
| 661 | } |
| 662 | void reshade::d3d12::command_list_impl::dispatch(uint32_t group_count_x, uint32_t group_count_y, uint32_t group_count_z) |
| 663 | { |
| 664 | _has_commands = true; |
| 665 | |
| 666 | _orig->Dispatch(group_count_x, group_count_y, group_count_z); |
| 667 | } |
| 668 | void reshade::d3d12::command_list_impl::dispatch_mesh(uint32_t group_count_x, uint32_t group_count_y, uint32_t group_count_z) |
| 669 | { |
| 670 | _has_commands = true; |