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Method dispatch

source/d3d12/d3d12_impl_command_list.cpp:662–667  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

660 _orig->DrawIndexedInstanced(index_count, instance_count, first_index, vertex_offset, first_instance);
661}
662void reshade::d3d12::command_list_impl::dispatch(uint32_t group_count_x, uint32_t group_count_y, uint32_t group_count_z)
663{
664 _has_commands = true;
665
666 _orig->Dispatch(group_count_x, group_count_y, group_count_z);
667}
668void reshade::d3d12::command_list_impl::dispatch_mesh(uint32_t group_count_x, uint32_t group_count_y, uint32_t group_count_z)
669{
670 _has_commands = true;

Callers

nothing calls this directly

Calls 1

DispatchMethod · 0.45

Tested by

no test coverage detected