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hub / github.com/crosire/reshade / CopyTileMappings

Method CopyTileMappings

source/d3d12/d3d12_command_queue.cpp:175–178  ·  view source on GitHub ↗

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173 _orig->UpdateTileMappings(pResource, NumResourceRegions, pResourceRegionStartCoordinates, pResourceRegionSizes, pHeap, NumRanges, pRangeFlags, pHeapRangeStartOffsets, pRangeTileCounts, Flags);
174}
175void STDMETHODCALLTYPE D3D12CommandQueue::CopyTileMappings(ID3D12Resource *pDstResource, const D3D12_TILED_RESOURCE_COORDINATE *pDstRegionStartCoordinate, ID3D12Resource *pSrcResource, const D3D12_TILED_RESOURCE_COORDINATE *pSrcRegionStartCoordinate, const D3D12_TILE_REGION_SIZE *pRegionSize, D3D12_TILE_MAPPING_FLAGS Flags)
176{
177 _orig->CopyTileMappings(pDstResource, pDstRegionStartCoordinate, pSrcResource, pSrcRegionStartCoordinate, pRegionSize, Flags);
178}
179void STDMETHODCALLTYPE D3D12CommandQueue::ExecuteCommandLists(UINT NumCommandLists, ID3D12CommandList *const *ppCommandLists)
180{
181 // Synchronize access to this command queue while events are invoked and the immediate command list may be accessed

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected