MCPcopy Create free account
hub / github.com/crosire/reshade / D3D10CreateEffectPoolFromMemory

Function D3D10CreateEffectPoolFromMemory

source/d3d10/d3d10.cpp:218–221  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

216}
217
218extern "C" HRESULT WINAPI D3D10CreateEffectPoolFromMemory(void *pData, SIZE_T DataLength, UINT FXFlags, ID3D10Device *pDevice, ID3D10EffectPool **ppEffectPool)
219{
220 return reshade::hooks::call(D3D10CreateEffectPoolFromMemory)(pData, DataLength, FXFlags, pDevice, ppEffectPool);
221}
222
223extern "C" HRESULT WINAPI D3D10CompileEffectFromMemory(void *pData, SIZE_T DataLength, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, ID3D10Include *pInclude, UINT HLSLFlags, UINT FXFlags, ID3D10Blob **ppCompiledEffect, ID3D10Blob **ppErrors)
224{

Callers

nothing calls this directly

Calls 1

callFunction · 0.85

Tested by

no test coverage detected