| 41 | } |
| 42 | |
| 43 | bool ReShadeGetConfigValue(void *, reshade::api::effect_runtime *runtime, const char *section, const char *key, char *value, size_t *size) |
| 44 | { |
| 45 | reshade::ini_file &config = (runtime != nullptr) ? reshade::ini_file::load_cache(static_cast<reshade::runtime *>(runtime)->get_config_path()) : reshade::global_config(); |
| 46 | |
| 47 | std::vector<std::string> elements; |
| 48 | config.get(section != nullptr ? section : std::string(), key != nullptr ? key : std::string(), elements); |
| 49 | |
| 50 | if (size != nullptr || value != nullptr) |
| 51 | { |
| 52 | std::string value_string; |
| 53 | for (const std::string &element : elements) |
| 54 | { |
| 55 | value_string += element; |
| 56 | value_string += '\0'; |
| 57 | } |
| 58 | |
| 59 | if (size != nullptr) |
| 60 | { |
| 61 | if (elements.empty()) |
| 62 | { |
| 63 | *size = 0; |
| 64 | } |
| 65 | else if (value == nullptr) |
| 66 | { |
| 67 | *size = value_string.size() + 1; |
| 68 | } |
| 69 | else if (*size != 0) |
| 70 | { |
| 71 | *size = value_string.copy(value, *size - 1); |
| 72 | value[*size] = '\0'; |
| 73 | } |
| 74 | } |
| 75 | } |
| 76 | |
| 77 | return !elements.empty(); |
| 78 | } |
| 79 | |
| 80 | void ReShadeSetConfigValue(void *module, reshade::api::effect_runtime *runtime, const char *section, const char *key, const char *value) |
| 81 | { |