| 12 | #include "Dynamic/FDynamicGenerator.h" |
| 13 | |
| 14 | void FStructGenerator::Generator() |
| 15 | { |
| 16 | for (TObjectIterator<UScriptStruct> ScriptStructIterator; ScriptStructIterator; ++ScriptStructIterator) |
| 17 | { |
| 18 | if (!Cast<UUserDefinedStruct>(*ScriptStructIterator)) |
| 19 | { |
| 20 | Generator(*ScriptStructIterator); |
| 21 | } |
| 22 | } |
| 23 | } |
| 24 | |
| 25 | void FStructGenerator::Generator(const UScriptStruct* InScriptStruct) |
| 26 | { |