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hub / github.com/crazytuzi/UnrealCSharp / Compile

Method Compile

Source/ScriptCodeGenerator/Private/FCodeAnalysis.cpp:39–52  ·  view source on GitHub ↗

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37}
38
39void FCodeAnalysis::Compile()
40{
41 static auto CompileTool = FUnrealCSharpFunctionLibrary::GetDotNet();
42
43 const auto CompileParam = FString::Printf(TEXT(
44 "build \"%s\" --nologo -c Debug"
45 ),
46 *FUnrealCSharpFunctionLibrary::GetCodeAnalysisProjectPath()
47 );
48
49 FUnrealCSharpFunctionLibrary::SyncProcess(CompileTool, CompileParam, [](const int32, const FString&)
50 {
51 });
52}
53
54void FCodeAnalysis::Analysis()
55{

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected