| 47 | } |
| 48 | |
| 49 | uint32 FCSharpCompilerRunnable::Run() |
| 50 | { |
| 51 | while (true) |
| 52 | { |
| 53 | if (bIsStopped) |
| 54 | { |
| 55 | return 0; |
| 56 | } |
| 57 | |
| 58 | if (!bIsGenerating) |
| 59 | { |
| 60 | if (!Tasks.IsEmpty()) |
| 61 | { |
| 62 | bool Task = false; |
| 63 | |
| 64 | { |
| 65 | FScopeLock ScopeLock(&CriticalSection); |
| 66 | |
| 67 | if (!Tasks.IsEmpty()) |
| 68 | { |
| 69 | Tasks.Dequeue(Task); |
| 70 | } |
| 71 | } |
| 72 | |
| 73 | if (Task == true) |
| 74 | { |
| 75 | DoWork(); |
| 76 | } |
| 77 | } |
| 78 | else |
| 79 | { |
| 80 | if (Event != nullptr) |
| 81 | { |
| 82 | Event->Wait(); |
| 83 | } |
| 84 | } |
| 85 | } |
| 86 | } |
| 87 | } |
| 88 | |
| 89 | void FCSharpCompilerRunnable::Stop() |
| 90 | { |