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hub / github.com/crazytuzi/UnrealCSharp / StartupModule

Method StartupModule

Source/Compiler/Private/Compiler.cpp:7–10  ·  view source on GitHub ↗

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5#define LOCTEXT_NAMESPACE "FCompilerModule"
6
7void FCompilerModule::StartupModule()
8{
9 // This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
10}
11
12void FCompilerModule::ShutdownModule()
13{

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

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