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hub / github.com/crazytuzi/UnrealCSharp / WriteAll

Method WriteAll

Script/CodeAnalysis/CodeAnalysis.cs:359–388  ·  view source on GitHub ↗
()

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357 }
358
359 private void WriteAll()
360 {
361 File.WriteAllText(Path.Combine(_outputPathName, DynamicFileName),
362 JsonSerializer.Serialize(_dynamic,
363 new JsonSerializerOptions
364 {
365 WriteIndented = true,
366 }));
367
368 File.WriteAllText(Path.Combine(_outputPathName, DynamicFileFileName),
369 JsonSerializer.Serialize(_dynamicFile,
370 new JsonSerializerOptions
371 {
372 WriteIndented = true,
373 }));
374
375 File.WriteAllText(Path.Combine(_outputPathName, OverrideFunctionFileName),
376 JsonSerializer.Serialize(_overrideFunction,
377 new JsonSerializerOptions
378 {
379 WriteIndented = true,
380 }));
381
382 File.WriteAllText(Path.Combine(_outputPathName, OverrideFileFileName),
383 JsonSerializer.Serialize(_overrideFile,
384 new JsonSerializerOptions
385 {
386 WriteIndented = true,
387 }));
388 }
389
390 private readonly bool _bIsSingle;
391

Callers

nothing calls this directly

Calls

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Tested by

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