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github.com/crazytuzi/UnrealCSharp
/ functions
Functions
2,450 in github.com/crazytuzi/UnrealCSharp
⨍
Functions
2,450
◇
Types & classes
698
↓ 1 callers
Method
UObject_GetNameImplementation
(nint InObject)
Script/UE/Library/ObjectImplementation.cs:23
↓ 1 callers
Method
UObject_IdenticalImplementation
(nint InA, nint InB)
Script/UE/Library/ObjectImplementation.cs:14
↓ 1 callers
Method
UObject_IsAImplementation
(nint InObject, nint SomeBase)
Script/UE/Library/ObjectImplementation.cs:29
↓ 1 callers
Method
UObject_IsRootedImplementation
(nint InObject)
Script/UE/Library/ObjectImplementation.cs:38
↓ 1 callers
Method
UObject_IsValidImplementation
(nint InObject)
Script/UE/Library/ObjectImplementation.cs:26
↓ 1 callers
Method
UObject_RemoveFromRootImplementation
(nint InObject)
Script/UE/Library/ObjectImplementation.cs:35
↓ 1 callers
Method
UObject_RemoveReferenceImplementation
(nint InObject)
Script/UE/Library/ObjectImplementation.cs:44
↓ 1 callers
Method
UnBind
Source/UnrealCSharp/Private/Reflection/Delegate/FDelegateHelper.cpp:57
↓ 1 callers
Method
Unreal_GWorldImplementation
()
Script/UE/Library/UnrealImplementation.cs:48
↓ 1 callers
Method
Unreal_GetTransientPackageImplementation
()
Script/UE/Library/UnrealImplementation.cs:51
↓ 1 callers
Method
Unreal_LoadClassImplementation
(nint Outer, nint Name, nint Filename, ELoadFlags LoadFlags, n
Script/UE/Library/UnrealImplementation.cs:37
↓ 1 callers
Method
ValidateClass
Source/UnrealCSharpEditor/Private/NewClass/SDynamicClassViewer.cpp:67
↓ 1 callers
Method
ValidateNode
Source/UnrealCSharpEditor/Private/NewClass/ClassCollector.cpp:126
↓ 1 callers
Method
WriteLine
(string? value)
Script/Interop/Bridge/LogBridge.cs:96
Method
AActor
()
Template/Override/Actor.cs:9
Method
ADynamicActor
()
Template/Dynamic/DynamicActor.cs:10
Method
Add
(char item)
Script/UE/Log/Log.cs:39
Method
Add
Source/UnrealCSharp/Private/Reflection/Delegate/FMulticastDelegateHelper.cpp:57
Method
Add
Source/UnrealCSharp/Private/Reflection/Container/FArrayHelper.cpp:263
Method
AddCSharpGeneratorHeaderComment
Source/ScriptCodeGenerator/Private/FSolutionGenerator.cpp:465
Method
AddClass
Source/UnrealCSharpEditor/Private/ContentBrowser/DynamicHierarchy.cpp:187
Method
AddClassConstructor
Source/UnrealCSharp/Private/Registry/FClassRegistry.cpp:111
Method
AddClassDescriptor
Source/UnrealCSharp/Private/Environment/FCSharpEnvironment.cpp:416
Method
AddEnumUnderlyingType
Source/ScriptCodeGenerator/Private/FEnumGenerator.cpp:118
Method
AddExternalDependencies
()
Source/UnrealCSharpCore/UnrealCSharpCore.build.cs:109
Method
AddGeneratorFile
Source/ScriptCodeGenerator/Private/FGeneratorCore.cpp:713
Method
AddImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterMulticastDelegate.cpp:66
Method
AddImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterArray.cpp:241
Method
AddImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterMap.cpp:66
Method
AddImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterSet.cpp:75
Method
AddNamespace
Source/UnrealCSharpEditor/Private/NewClass/DynamicNewClassUtils.cpp:187
Method
AddNode
Source/UnrealCSharpCore/Private/Dynamic/FDynamicDependencyGraph.cpp:11
Method
AddObjectReference
Source/UnrealCSharp/Private/Environment/FCSharpEnvironment.cpp:459
Method
AddPathNameAttributeToUnrealType
(TypeDefinition Type)
Script/Weavers/UnrealTypeWeaver.cs:245
Method
AddProjectGeneratorHeaderComment
Source/ScriptCodeGenerator/Private/FSolutionGenerator.cpp:435
Method
AddPropertyHash
Source/UnrealCSharp/Private/Environment/FCSharpEnvironment.cpp:442
Method
AddReference
()
Script/UE/CoreUObject/Object.cs:50
Method
AddReference
Source/UnrealCSharp/Private/Registry/FReferenceRegistry.cpp:38
Method
AddReference
Source/UnrealCSharp/Private/Registry/FStructRegistry.cpp:92
Method
AddReferenceImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterObject.cpp:113
Method
AddReferencedObjects
Source/UnrealCSharp/Private/Registry/FReferenceRegistry.cpp:28
Method
AddSolutionGeneratorHeaderComment
Source/ScriptCodeGenerator/Private/FSolutionGenerator.cpp:449
Method
AddToRootImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterObject.cpp:87
Method
AddUninitializedImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterArray.cpp:169
Method
AddUnique
Source/UnrealCSharp/Private/Reflection/Delegate/MulticastDelegateHandler.cpp:92
Method
AddUnique
Source/UnrealCSharp/Private/Reflection/Delegate/FMulticastDelegateHelper.cpp:65
Method
AddUniqueImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterMulticastDelegate.cpp:87
Method
AddUniqueImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterArray.cpp:265
Method
AddZeroedImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterArray.cpp:253
Method
AdvanceWritePointer
()
Script/UE/Log/Log.cs:187
Method
AllocWeakRef
(nint InObjectPtr, int bTrackResurrection)
Script/Interop/Handle/HandleData.cs:51
Method
AllowAbstractAttribute
()
Script/UE/Dynamic/Property/AllowAbstractAttribute.cs:8
Method
AllowPreserveRatioAttribute
()
Script/UE/Dynamic/Property/AllowPreserveRatioAttribute.cs:8
Method
AllowPrivateAccessAttribute
(string InValue)
Script/UE/Dynamic/Property/AllowPrivateAccessAttribute.cs:8
Method
AllowedClassesAttribute
(string InValue)
Script/UE/Dynamic/Property/AllowedClassesAttribute.cs:8
Method
AlwaysAsPinAttribute
()
Script/UE/Dynamic/Property/AlwaysAsPinAttribute.cs:8
Method
Analysis
Source/ScriptCodeGenerator/Private/FCodeAnalysis.cpp:12
Method
AnalysisDynamic
(string inFile, CompilationUnitSyntax inRoot)
Script/CodeAnalysis/CodeAnalysis.cs:260
Method
AnalysisOverride
(string inFile, CompilationUnitSyntax inRoot)
Script/CodeAnalysis/CodeAnalysis.cs:184
Method
AnalysisSingle
(string inFile)
Script/CodeAnalysis/CodeAnalysis.cs:173
Method
AppendItemReference
Source/UnrealCSharpEditor/Private/ContentBrowser/DynamicDataSource.cpp:592
Method
ArrayClampAttribute
(string InValue)
Script/UE/Dynamic/Property/ArrayClampAttribute.cs:8
Method
ArrayGet
(nint InHandle, int InIndex)
Script/Interop/Bridge/ArrayBridge.cs:28
Method
ArrayGet
Source/UnrealCSharpCore/Private/Domain/CoreCLR/FCoreCLRDomain.cpp:584
Method
ArrayGet
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoDomain.cpp:278
Method
ArrayGetRef
(nint InHandle, int InIndex)
Script/Interop/Bridge/ArrayBridge.cs:48
Method
ArrayGetRef
Source/UnrealCSharpCore/Private/Domain/CoreCLR/FCoreCLRDomain.cpp:598
Method
ArrayParmAttribute
(string InValue)
Script/UE/Dynamic/Function/ArrayParmAttribute.cs:8
Method
ArrayTypeDependentParamsAttribute
(string InValue)
Script/UE/Dynamic/Function/ArrayTypeDependentParamsAttribute.cs:8
Method
Array_New
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoDomain.cpp:581
Method
AssemblyPreloadHook
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoDomain.cpp:861
Method
AssetBundlesAttribute
(string InValue)
Script/UE/Dynamic/Property/AssetBundlesAttribute.cs:8
Method
AttachmentParentAttribute
(string InValue)
Script/UE/Dynamic/Property/AttachmentParentAttribute.cs:8
Method
AttachmentSocketNameAttribute
(string InValue)
Script/UE/Dynamic/Property/AttachmentSocketNameAttribute.cs:8
Method
AutoCollapseCategoriesAttribute
(string InValue)
Script/UE/Dynamic/Class/AutoCollapseCategoriesAttribute.cs:8
Method
AutoCreateRefTermAttribute
(string InValue)
Script/UE/Dynamic/Function/AutoCreateRefTermAttribute.cs:8
Method
AutoExpandCategoriesAttribute
(string InValue)
Script/UE/Dynamic/Class/AutoExpandCategoriesAttribute.cs:8
Method
BeginCodeAnalysisGenerator
Source/UnrealCSharpCore/Private/Dynamic/FDynamicGeneratorCore.cpp:19
Method
BeginGenerator
Source/UnrealCSharpCore/Private/Dynamic/FDynamicStructGenerator.cpp:158
Method
BeginGenerator
Source/UnrealCSharpCore/Private/Dynamic/FDynamicClassGenerator.cpp:284
Method
BeginGenerator
Source/UnrealCSharpCore/Private/Dynamic/FDynamicEnumGenerator.cpp:134
Method
BeginGenerator
Source/UnrealCSharpCore/Private/Dynamic/FDynamicInterfaceGenerator.cpp:154
Method
BeginGenerator
Source/ScriptCodeGenerator/Private/FGeneratorCore.cpp:989
Method
Bind
Source/UnrealCSharp/Private/Environment/FCSharpEnvironment.cpp:386
Method
Bind
Source/UnrealCSharp/Private/Reflection/Delegate/DelegateHandler.cpp:54
Method
BindAction
(ETriggerEvent InTriggerEvent, UObject InObject, Action<FInputActionValue, float, float, UInputAct
Script/UE/CoreUObject/EnhancedInputComponent.cs:9
Method
BindActionFunction
Source/UnrealCSharp/Private/Domain/Interop/FRegisterEnhancedInputComponent.cpp:106
Method
BindActionImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterInputComponent.cpp:65
Method
BindActionImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterEnhancedInputComponent.cpp:150
Method
BindAxis
(FName InAxisName, UObject InObject, Action<float> InAction)
Script/UE/CoreUObject/InputComponent.cs:47
Method
BindAxisImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterInputComponent.cpp:97
Method
BindAxisKey
(FKey InKey, UObject InObject, Action<float> InAction)
Script/UE/CoreUObject/InputComponent.cs:81
Method
BindAxisKeyImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterInputComponent.cpp:121
Method
BindClassDefaultObject
Source/UnrealCSharp/Private/Registry/FCSharpBind.cpp:78
Method
BindFunction
Source/UnrealCSharp/Private/Domain/Interop/FRegisterInputComponent.cpp:255
Method
BindFunction
Source/UnrealCSharp/Private/Domain/Interop/FRegisterEnhancedInputComponent.cpp:68
Method
BindImplementation
Source/UnrealCSharp/Private/Registry/FCSharpBind.cpp:106
Method
BindImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterInputComponent.cpp:43
Method
BindImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterDelegate.cpp:32
Method
BindKey
(FInputChord InInputChord, EInputEvent InKeyEvent, UObject InObject, Action<FKey> InAction)
Script/UE/CoreUObject/InputComponent.cs:115
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