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Functions2,450 in github.com/crazytuzi/UnrealCSharp

↓ 1 callersMethodUObject_GetNameImplementation
(nint InObject)
Script/UE/Library/ObjectImplementation.cs:23
↓ 1 callersMethodUObject_IdenticalImplementation
(nint InA, nint InB)
Script/UE/Library/ObjectImplementation.cs:14
↓ 1 callersMethodUObject_IsAImplementation
(nint InObject, nint SomeBase)
Script/UE/Library/ObjectImplementation.cs:29
↓ 1 callersMethodUObject_IsRootedImplementation
(nint InObject)
Script/UE/Library/ObjectImplementation.cs:38
↓ 1 callersMethodUObject_IsValidImplementation
(nint InObject)
Script/UE/Library/ObjectImplementation.cs:26
↓ 1 callersMethodUObject_RemoveFromRootImplementation
(nint InObject)
Script/UE/Library/ObjectImplementation.cs:35
↓ 1 callersMethodUObject_RemoveReferenceImplementation
(nint InObject)
Script/UE/Library/ObjectImplementation.cs:44
↓ 1 callersMethodUnBind
Source/UnrealCSharp/Private/Reflection/Delegate/FDelegateHelper.cpp:57
↓ 1 callersMethodUnreal_GWorldImplementation
()
Script/UE/Library/UnrealImplementation.cs:48
↓ 1 callersMethodUnreal_GetTransientPackageImplementation
()
Script/UE/Library/UnrealImplementation.cs:51
↓ 1 callersMethodUnreal_LoadClassImplementation
(nint Outer, nint Name, nint Filename, ELoadFlags LoadFlags, n
Script/UE/Library/UnrealImplementation.cs:37
↓ 1 callersMethodValidateClass
Source/UnrealCSharpEditor/Private/NewClass/SDynamicClassViewer.cpp:67
↓ 1 callersMethodValidateNode
Source/UnrealCSharpEditor/Private/NewClass/ClassCollector.cpp:126
↓ 1 callersMethodWriteLine
(string? value)
Script/Interop/Bridge/LogBridge.cs:96
MethodAActor
()
Template/Override/Actor.cs:9
MethodADynamicActor
()
Template/Dynamic/DynamicActor.cs:10
MethodAdd
(char item)
Script/UE/Log/Log.cs:39
MethodAdd
Source/UnrealCSharp/Private/Reflection/Delegate/FMulticastDelegateHelper.cpp:57
MethodAdd
Source/UnrealCSharp/Private/Reflection/Container/FArrayHelper.cpp:263
MethodAddCSharpGeneratorHeaderComment
Source/ScriptCodeGenerator/Private/FSolutionGenerator.cpp:465
MethodAddClass
Source/UnrealCSharpEditor/Private/ContentBrowser/DynamicHierarchy.cpp:187
MethodAddClassConstructor
Source/UnrealCSharp/Private/Registry/FClassRegistry.cpp:111
MethodAddClassDescriptor
Source/UnrealCSharp/Private/Environment/FCSharpEnvironment.cpp:416
MethodAddEnumUnderlyingType
Source/ScriptCodeGenerator/Private/FEnumGenerator.cpp:118
MethodAddExternalDependencies
()
Source/UnrealCSharpCore/UnrealCSharpCore.build.cs:109
MethodAddGeneratorFile
Source/ScriptCodeGenerator/Private/FGeneratorCore.cpp:713
MethodAddImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterMulticastDelegate.cpp:66
MethodAddImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterArray.cpp:241
MethodAddImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterMap.cpp:66
MethodAddImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterSet.cpp:75
MethodAddNamespace
Source/UnrealCSharpEditor/Private/NewClass/DynamicNewClassUtils.cpp:187
MethodAddNode
Source/UnrealCSharpCore/Private/Dynamic/FDynamicDependencyGraph.cpp:11
MethodAddObjectReference
Source/UnrealCSharp/Private/Environment/FCSharpEnvironment.cpp:459
MethodAddPathNameAttributeToUnrealType
(TypeDefinition Type)
Script/Weavers/UnrealTypeWeaver.cs:245
MethodAddProjectGeneratorHeaderComment
Source/ScriptCodeGenerator/Private/FSolutionGenerator.cpp:435
MethodAddPropertyHash
Source/UnrealCSharp/Private/Environment/FCSharpEnvironment.cpp:442
MethodAddReference
()
Script/UE/CoreUObject/Object.cs:50
MethodAddReference
Source/UnrealCSharp/Private/Registry/FReferenceRegistry.cpp:38
MethodAddReference
Source/UnrealCSharp/Private/Registry/FStructRegistry.cpp:92
MethodAddReferenceImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterObject.cpp:113
MethodAddReferencedObjects
Source/UnrealCSharp/Private/Registry/FReferenceRegistry.cpp:28
MethodAddSolutionGeneratorHeaderComment
Source/ScriptCodeGenerator/Private/FSolutionGenerator.cpp:449
MethodAddToRootImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterObject.cpp:87
MethodAddUninitializedImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterArray.cpp:169
MethodAddUnique
Source/UnrealCSharp/Private/Reflection/Delegate/MulticastDelegateHandler.cpp:92
MethodAddUnique
Source/UnrealCSharp/Private/Reflection/Delegate/FMulticastDelegateHelper.cpp:65
MethodAddUniqueImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterMulticastDelegate.cpp:87
MethodAddUniqueImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterArray.cpp:265
MethodAddZeroedImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterArray.cpp:253
MethodAdvanceWritePointer
()
Script/UE/Log/Log.cs:187
MethodAllocWeakRef
(nint InObjectPtr, int bTrackResurrection)
Script/Interop/Handle/HandleData.cs:51
MethodAllowAbstractAttribute
()
Script/UE/Dynamic/Property/AllowAbstractAttribute.cs:8
MethodAllowPreserveRatioAttribute
()
Script/UE/Dynamic/Property/AllowPreserveRatioAttribute.cs:8
MethodAllowPrivateAccessAttribute
(string InValue)
Script/UE/Dynamic/Property/AllowPrivateAccessAttribute.cs:8
MethodAllowedClassesAttribute
(string InValue)
Script/UE/Dynamic/Property/AllowedClassesAttribute.cs:8
MethodAlwaysAsPinAttribute
()
Script/UE/Dynamic/Property/AlwaysAsPinAttribute.cs:8
MethodAnalysis
Source/ScriptCodeGenerator/Private/FCodeAnalysis.cpp:12
MethodAnalysisDynamic
(string inFile, CompilationUnitSyntax inRoot)
Script/CodeAnalysis/CodeAnalysis.cs:260
MethodAnalysisOverride
(string inFile, CompilationUnitSyntax inRoot)
Script/CodeAnalysis/CodeAnalysis.cs:184
MethodAnalysisSingle
(string inFile)
Script/CodeAnalysis/CodeAnalysis.cs:173
MethodAppendItemReference
Source/UnrealCSharpEditor/Private/ContentBrowser/DynamicDataSource.cpp:592
MethodArrayClampAttribute
(string InValue)
Script/UE/Dynamic/Property/ArrayClampAttribute.cs:8
MethodArrayGet
(nint InHandle, int InIndex)
Script/Interop/Bridge/ArrayBridge.cs:28
MethodArrayGet
Source/UnrealCSharpCore/Private/Domain/CoreCLR/FCoreCLRDomain.cpp:584
MethodArrayGet
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoDomain.cpp:278
MethodArrayGetRef
(nint InHandle, int InIndex)
Script/Interop/Bridge/ArrayBridge.cs:48
MethodArrayGetRef
Source/UnrealCSharpCore/Private/Domain/CoreCLR/FCoreCLRDomain.cpp:598
MethodArrayParmAttribute
(string InValue)
Script/UE/Dynamic/Function/ArrayParmAttribute.cs:8
MethodArrayTypeDependentParamsAttribute
(string InValue)
Script/UE/Dynamic/Function/ArrayTypeDependentParamsAttribute.cs:8
MethodArray_New
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoDomain.cpp:581
MethodAssemblyPreloadHook
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoDomain.cpp:861
MethodAssetBundlesAttribute
(string InValue)
Script/UE/Dynamic/Property/AssetBundlesAttribute.cs:8
MethodAttachmentParentAttribute
(string InValue)
Script/UE/Dynamic/Property/AttachmentParentAttribute.cs:8
MethodAttachmentSocketNameAttribute
(string InValue)
Script/UE/Dynamic/Property/AttachmentSocketNameAttribute.cs:8
MethodAutoCollapseCategoriesAttribute
(string InValue)
Script/UE/Dynamic/Class/AutoCollapseCategoriesAttribute.cs:8
MethodAutoCreateRefTermAttribute
(string InValue)
Script/UE/Dynamic/Function/AutoCreateRefTermAttribute.cs:8
MethodAutoExpandCategoriesAttribute
(string InValue)
Script/UE/Dynamic/Class/AutoExpandCategoriesAttribute.cs:8
MethodBeginCodeAnalysisGenerator
Source/UnrealCSharpCore/Private/Dynamic/FDynamicGeneratorCore.cpp:19
MethodBeginGenerator
Source/UnrealCSharpCore/Private/Dynamic/FDynamicStructGenerator.cpp:158
MethodBeginGenerator
Source/UnrealCSharpCore/Private/Dynamic/FDynamicClassGenerator.cpp:284
MethodBeginGenerator
Source/UnrealCSharpCore/Private/Dynamic/FDynamicEnumGenerator.cpp:134
MethodBeginGenerator
Source/UnrealCSharpCore/Private/Dynamic/FDynamicInterfaceGenerator.cpp:154
MethodBeginGenerator
Source/ScriptCodeGenerator/Private/FGeneratorCore.cpp:989
MethodBind
Source/UnrealCSharp/Private/Environment/FCSharpEnvironment.cpp:386
MethodBind
Source/UnrealCSharp/Private/Reflection/Delegate/DelegateHandler.cpp:54
MethodBindAction
(ETriggerEvent InTriggerEvent, UObject InObject, Action<FInputActionValue, float, float, UInputAct
Script/UE/CoreUObject/EnhancedInputComponent.cs:9
MethodBindActionFunction
Source/UnrealCSharp/Private/Domain/Interop/FRegisterEnhancedInputComponent.cpp:106
MethodBindActionImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterInputComponent.cpp:65
MethodBindActionImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterEnhancedInputComponent.cpp:150
MethodBindAxis
(FName InAxisName, UObject InObject, Action<float> InAction)
Script/UE/CoreUObject/InputComponent.cs:47
MethodBindAxisImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterInputComponent.cpp:97
MethodBindAxisKey
(FKey InKey, UObject InObject, Action<float> InAction)
Script/UE/CoreUObject/InputComponent.cs:81
MethodBindAxisKeyImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterInputComponent.cpp:121
MethodBindClassDefaultObject
Source/UnrealCSharp/Private/Registry/FCSharpBind.cpp:78
MethodBindFunction
Source/UnrealCSharp/Private/Domain/Interop/FRegisterInputComponent.cpp:255
MethodBindFunction
Source/UnrealCSharp/Private/Domain/Interop/FRegisterEnhancedInputComponent.cpp:68
MethodBindImplementation
Source/UnrealCSharp/Private/Registry/FCSharpBind.cpp:106
MethodBindImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterInputComponent.cpp:43
MethodBindImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterDelegate.cpp:32
MethodBindKey
(FInputChord InInputChord, EInputEvent InKeyEvent, UObject InObject, Action<FKey> InAction)
Script/UE/CoreUObject/InputComponent.cs:115
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