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Functions2,450 in github.com/crazytuzi/UnrealCSharp

MethodFRegisterForceInit
Source/UnrealCSharp/Private/Domain/Interop/FRegisterForceInit.h:10
MethodFRegisterFrameNumber
Source/UnrealCSharp/Private/Domain/Interop/FRegisterFrameNumber.cpp:19
MethodFRegisterFrameTime
Source/UnrealCSharp/Private/Domain/Interop/FRegisterFrameTime.cpp:19
MethodFRegisterFunction
Source/UnrealCSharp/Private/Domain/Interop/FRegisterFunction.cpp:322
MethodFRegisterGuid
Source/UnrealCSharp/Private/Domain/Interop/FRegisterGuid.cpp:47
MethodFRegisterGuidFormats
Source/UnrealCSharp/Private/Domain/Interop/FRegisterGuid.cpp:13
MethodFRegisterInputBindingHandle
Source/UnrealCSharp/Private/Domain/Interop/FRegisterEnhancedInputComponent.cpp:19
MethodFRegisterInputComponent
Source/UnrealCSharp/Private/Domain/Interop/FRegisterInputComponent.cpp:302
MethodFRegisterInt32Interval
Source/UnrealCSharp/Private/Domain/Interop/FRegisterInt32Interval.cpp:9
MethodFRegisterInt32Range
Source/UnrealCSharp/Private/Domain/Interop/FRegisterInt32Range.cpp:9
MethodFRegisterInt32RangeBound
Source/UnrealCSharp/Private/Domain/Interop/FRegisterInt32RangeBound.cpp:9
MethodFRegisterLazyObjectPtr
Source/UnrealCSharp/Private/Domain/Interop/FRegisterLazyObjectPtr.cpp:56
MethodFRegisterLinearColor
Source/UnrealCSharp/Private/Domain/Interop/FRegisterLinearColor.cpp:21
MethodFRegisterLoadFlags
Source/UnrealCSharp/Private/Domain/Interop/FRegisterUnreal.cpp:17
MethodFRegisterLog
Source/UnrealCSharp/Private/Domain/Interop/FRegisterLog.cpp:34
MethodFRegisterMap
Source/UnrealCSharp/Private/Domain/Interop/FRegisterMap.cpp:190
MethodFRegisterMatrix
Source/UnrealCSharp/Private/Domain/Interop/FRegisterMatrix.cpp:15
MethodFRegisterMonthOfYear
Source/UnrealCSharp/Private/Domain/Interop/FRegisterDateTime.cpp:32
MethodFRegisterMulticastDelegate
Source/UnrealCSharp/Private/Domain/Interop/FRegisterMulticastDelegate.cpp:190
MethodFRegisterName
Source/UnrealCSharp/Private/Domain/Interop/FRegisterName.cpp:62
MethodFRegisterObject
Source/UnrealCSharp/Private/Domain/Interop/FRegisterObject.cpp:133
MethodFRegisterObjectFlags
Source/UnrealCSharp/Private/Domain/Interop/FRegisterObjectFlags.h:10
MethodFRegisterOptional
Source/UnrealCSharp/Private/Domain/Interop/FRegisterOptional.cpp:146
MethodFRegisterPlane
Source/UnrealCSharp/Private/Domain/Interop/FRegisterPlane.cpp:30
MethodFRegisterPolyglotTextData
Source/UnrealCSharp/Private/Domain/Interop/FRegisterPolyglotTextData.cpp:10
MethodFRegisterPrimaryAssetId
Source/UnrealCSharp/Private/Domain/Interop/FRegisterPrimaryAssetId.cpp:15
MethodFRegisterPrimaryAssetType
Source/UnrealCSharp/Private/Domain/Interop/FRegisterPrimaryAssetType.cpp:15
MethodFRegisterProperty
Source/UnrealCSharp/Private/Domain/Interop/FRegisterProperty.cpp:70
MethodFRegisterRotator
Source/UnrealCSharp/Private/Domain/Interop/FRegisterRotator.cpp:25
MethodFRegisterScriptInterface
Source/UnrealCSharp/Private/Domain/Interop/FRegisterScriptInterface.cpp:58
MethodFRegisterSet
Source/UnrealCSharp/Private/Domain/Interop/FRegisterSet.cpp:133
MethodFRegisterSoftClassPath
Source/UnrealCSharp/Private/Domain/Interop/FRegisterSoftClassPath.cpp:16
MethodFRegisterSoftClassPtr
Source/UnrealCSharp/Private/Domain/Interop/FRegisterSoftClassPtr.cpp:64
MethodFRegisterSoftObjectPtr
Source/UnrealCSharp/Private/Domain/Interop/FRegisterSoftObjectPtr.cpp:64
MethodFRegisterSpawnActorNameMode
Source/UnrealCSharp/Private/Domain/Interop/FRegisterWorld.cpp:19
MethodFRegisterString
Source/UnrealCSharp/Private/Domain/Interop/FRegisterString.cpp:50
MethodFRegisterStruct
Source/UnrealCSharp/Private/Domain/Interop/FRegisterStruct.cpp:59
MethodFRegisterSubclassOf
Source/UnrealCSharp/Private/Domain/Interop/FRegisterSubclassOf.cpp:56
MethodFRegisterText
Source/UnrealCSharp/Private/Domain/Interop/FRegisterText.cpp:76
MethodFRegisterTimespan
Source/UnrealCSharp/Private/Domain/Interop/FRegisterTimespan.cpp:19
MethodFRegisterTransform
Source/UnrealCSharp/Private/Domain/Interop/FRegisterTransform.cpp:14
MethodFRegisterUnreal
Source/UnrealCSharp/Private/Domain/Interop/FRegisterUnreal.cpp:178
MethodFRegisterUtf8String
Source/UnrealCSharp/Private/Domain/Interop/FRegisterUtf8String.cpp:55
MethodFRegisterVector4
Source/UnrealCSharp/Private/Domain/Interop/FRegisterVector4.cpp:55
MethodFRegisterWeakObjectPtr
Source/UnrealCSharp/Private/Domain/Interop/FRegisterWeakObjectPtr.cpp:56
MethodFRegisterWorld
Source/UnrealCSharp/Private/Domain/Interop/FRegisterWorld.cpp:153
FunctionFScriptArrayHelper CreateHelperFormInnerProperty
Source/UnrealCSharp/Public/Reflection/Container/FArrayHelper.h:77
MethodFScriptDomainScope
Source/UnrealCSharpCore/Public/Domain/Script/FScriptDomainScope.h:9
MethodFSetHelper
Source/UnrealCSharp/Private/Reflection/Container/FSetHelper.cpp:5
MethodFString
()
Script/UE/CoreUObject/FString.cs:7
MethodFStringRegistry
Source/UnrealCSharp/Private/Registry/FStringRegistry.cpp:4
FunctionFStringToString
Source/UnrealCSharpCore/Public/Domain/CoreCLR/FCoreCLRDomain.h:117
MethodFStructAddress
Source/UnrealCSharp/Public/Registry/FStructRegistry.h:29
MethodFStructAddressBase
Source/UnrealCSharp/Public/Registry/FStructRegistry.h:9
MethodFStructPropertyDescriptor
Source/UnrealCSharp/Private/Reflection/Property/StructProperty/FStructPropertyDescriptor.cpp:5
MethodFStructRegistry
Source/UnrealCSharp/Private/Registry/FStructRegistry.cpp:7
MethodFTagData
Source/ScriptCodeGenerator/Private/FDoxygenConverter.cpp:44
MethodFText
()
Script/UE/CoreUObject/FText.cs:7
MethodFTextReader
Source/ScriptCodeGenerator/Private/FDoxygenConverter.cpp:69
MethodFTokenData
Source/ScriptCodeGenerator/Private/FDoxygenConverter.cpp:31
MethodFUObjectListener
Source/UnrealCSharp/Private/Listener/FUObjectListener.cpp:5
MethodFUnrealCSharpBlueprintToolBar
Source/UnrealCSharpEditor/Private/ToolBar/UnrealCSharpBlueprintToolBar.cpp:15
MethodFUnrealCSharpEditorCommands
Source/UnrealCSharpEditor/Public/UnrealCSharpEditorCommands.h:12
MethodFUnrealCSharpPlayToolBar
Source/UnrealCSharpEditor/Private/ToolBar/UnrealCSharpPlayToolBar.cpp:11
MethodFUnrealFunctionDescriptor
Source/UnrealCSharp/Private/Reflection/Function/FUnrealFunctionDescriptor.cpp:3
MethodFUtf8String
()
Script/UE/CoreUObject/FUtf8String.cs:8
MethodFV
Source/UnrealCSharpCore/Private/Common/NameEncode.cpp:26
MethodFactory
Source/UnrealCSharp/Private/Reflection/Property/FPropertyDescriptor.cpp:47
MethodFactory
Source/UnrealCSharp/Public/Reflection/Function/FFunctionParamBufferAllocator.h:61
MethodFieldToLong
(object? InValue)
Script/Interop/Bridge/FieldBridge.cs:58
MethodField_Static_Get_Value
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoDomain.cpp:614
MethodField_Static_Set_Value
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoDomain.cpp:608
MethodFilePathFilterAttribute
(string InValue)
Script/UE/Dynamic/Property/FilePathFilterAttribute.cs:8
MethodFind
Source/UnrealCSharp/Private/Reflection/Container/FArrayHelper.cpp:141
MethodFindImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterArray.cpp:133
MethodFindImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterMap.cpp:99
MethodFindKeyImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterMap.cpp:88
MethodFindLastImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterArray.cpp:145
MethodFindOutParmRec
Source/UnrealCSharp/Private/Reflection/Function/FCSharpFunctionDescriptor.cpp:149
MethodFinishClicked
Source/UnrealCSharpEditor/Private/NewClass/SDynamicNewClassDialog.cpp:765
MethodFixedIncrementAttribute
(string InValue)
Script/UE/Dynamic/Property/FixedIncrementAttribute.cs:8
MethodFlush
()
Script/Interop/Bridge/LogBridge.cs:121
MethodForceShowEngineContentAttribute
(string InValue)
Script/UE/Dynamic/Property/ForceShowEngineContentAttribute.cs:8
MethodForceShowPluginContentAttribute
(string InValue)
Script/UE/Dynamic/Property/ForceShowPluginContentAttribute.cs:8
MethodForceUnitsAttribute
(string InValue)
Script/UE/Dynamic/Property/ForceUnitsAttribute.cs:8
MethodFree
Source/UnrealCSharpCore/Private/Domain/CoreCLR/FCoreCLRDomain.cpp:548
MethodFreeImplementation
(nint InHandle)
Script/Interop/Handle/HandleData.cs:120
MethodGCHandle_Free
Source/UnrealCSharp/Private/Domain/FDomain.cpp:104
MethodGCHandle_Free_V2
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoDomain.cpp:576
MethodGCHandle_Get_Target
Source/UnrealCSharp/Private/Domain/FDomain.cpp:94
MethodGCHandle_Get_Target_V2
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoDomain.cpp:571
MethodGCHandle_New_V2
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoDomain.cpp:560
MethodGCHandle_New_WeakRef_V2
Source/UnrealCSharpCore/Private/Domain/Mono/FMonoDomain.cpp:565
MethodGWorldImplementation
Source/UnrealCSharp/Private/Domain/Interop/FRegisterUnreal.cpp:168
MethodGenerateBlueprintExtender
Source/UnrealCSharpEditor/Private/ToolBar/UnrealCSharpBlueprintToolBar.cpp:157
MethodGeneratePlayToolBarMenu
Source/UnrealCSharpEditor/Private/ToolBar/UnrealCSharpPlayToolBar.cpp:79
MethodGenerator
Source/UnrealCSharpCore/Private/Dynamic/FDynamicGeneratorCore.cpp:77
MethodGenerator
Source/UnrealCSharpCore/Private/Dynamic/FDynamicStructGenerator.cpp:23
MethodGenerator
Source/UnrealCSharpCore/Private/Dynamic/FDynamicGenerator.cpp:18
MethodGenerator
Source/UnrealCSharpCore/Private/Dynamic/FDynamicDependencyGraph.cpp:80
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