| 430 | static void _player_shoot(ranged_attack_beam &pbolt); |
| 431 | |
| 432 | static bool _returning(const item_def &item) |
| 433 | { |
| 434 | return item.is_type(OBJ_MISSILES, MI_BOOMERANG); |
| 435 | } |
| 436 | |
| 437 | ranged_attack_beam::ranged_attack_beam(actor& agent, item_def& item) |
| 438 | : atk(ranged_attack(&agent, nullptr, &item)) |
no test coverage detected