| 139 | } |
| 140 | |
| 141 | dice_def prism_damage(int hd, bool fully_powered) |
| 142 | { |
| 143 | const int dice = fully_powered ? 3 : 2; |
| 144 | return dice_def(dice, 5 + div_rand_round(hd * 7, 4)); |
| 145 | } |
| 146 | |
| 147 | static void _setup_prism_explosion(bolt& beam, const monster& origin) |
| 148 | { |
no test coverage detected