| 112 | } |
| 113 | |
| 114 | void SDR::Library::Load() |
| 115 | { |
| 116 | auto localdata = std::make_unique<LoadFuncData>(); |
| 117 | |
| 118 | try |
| 119 | { |
| 120 | localdata->Create(SDR::LauncherCLI::StageType::Load); |
| 121 | |
| 122 | SDR::Setup(); |
| 123 | SDR::Log::Message("{dark}SDR: {green}Source Demo Render loaded\n"); |
| 124 | |
| 125 | /* |
| 126 | Give all output to the game console now. |
| 127 | */ |
| 128 | Console::Load(); |
| 129 | |
| 130 | localdata->Failure = false; |
| 131 | } |
| 132 | |
| 133 | catch (const SDR::Error::Exception& error) |
| 134 | { |
| 135 | return; |
| 136 | } |
| 137 | } |
| 138 | |
| 139 | const char* SDR::Library::GetGamePath() |
| 140 | { |