| 55 | } |
| 56 | |
| 57 | struct LoadFuncData : SDR::LauncherCLI::ShadowState |
| 58 | { |
| 59 | void Create(SDR::LauncherCLI::StageType stage) |
| 60 | { |
| 61 | auto successname = SDR::LauncherCLI::CreateEventSuccessName(stage); |
| 62 | auto failname = SDR::LauncherCLI::CreateEventFailureName(stage); |
| 63 | |
| 64 | EventSuccess.Attach(OpenEventA(EVENT_MODIFY_STATE, false, successname.c_str())); |
| 65 | EventFailure.Attach(OpenEventA(EVENT_MODIFY_STATE, false, failname.c_str())); |
| 66 | |
| 67 | if (!EventSuccess.IsValid()) |
| 68 | { |
| 69 | SDR::Error::Microsoft::ThrowLastError("Could not open success event"); |
| 70 | } |
| 71 | |
| 72 | if (!EventFailure.IsValid()) |
| 73 | { |
| 74 | SDR::Error::Microsoft::ThrowLastError("Could not open failure event"); |
| 75 | } |
| 76 | } |
| 77 | |
| 78 | ~LoadFuncData() |
| 79 | { |
| 80 | if (Failure) |
| 81 | { |
| 82 | if (EventFailure.IsValid()) |
| 83 | { |
| 84 | SetEvent(EventFailure.Get()); |
| 85 | } |
| 86 | } |
| 87 | |
| 88 | else |
| 89 | { |
| 90 | if (EventSuccess.IsValid()) |
| 91 | { |
| 92 | SetEvent(EventSuccess.Get()); |
| 93 | } |
| 94 | } |
| 95 | } |
| 96 | |
| 97 | bool Failure = true; |
| 98 | }; |
| 99 | |
| 100 | void WriteToLauncherCLI(const char* text) |
| 101 | { |
nothing calls this directly
no outgoing calls
no test coverage detected