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hub / github.com/cping/LGame / toFrameBufferTexture

Method toFrameBufferTexture

Java/Loon-Neo/src/loon/opengl/GLEx.java:356–359  ·  view source on GitHub ↗

将当然GLEx缓存到一个单独的LTextureImage中去(用于获得指定范围内的texture) @return

(boolean saveBuffer)

Source from the content-addressed store, hash-verified

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Callers 1

startFrameBufferMethod · 0.95

Calls 5

getWidthMethod · 0.95
getScaleXMethod · 0.95
getHeightMethod · 0.95
getScaleYMethod · 0.95
isAlltexturesMethod · 0.95

Tested by

no test coverage detected